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Crash of the Titans psp game download
Although Crash Bandicoot has seen its fair share of portable titles already Crash of the Titans actually marks his first entry on the PSP. In addition, it also makes this his first full three-dimensional hand-held games. Crash Bandicoot has been a long-running franchise, originating as an exclusive series for just the PlayStation. Crash briefly became Sony's mascot, until his retirement after Crash Team Racing - Naughty Dog Crash final game. After being returned to Universal, Crash's rightful owner, series went multiplatform. Crash Bandicoot's first game outside of Sony was done by Traveller's Tales, and the results were not bad - though load times were atrocious and nothing new is added. But things got worse since Crash Twinsanity was the weak point in the series, and all the side-scrolling handheld games did not help, either.
Honestly, I do not think I'd ever see a good Crash Bandicoot game ever again, but Crash of the Titans managed to surprise me, especially for the PSP. I'm really glad that the PSP version is almost a copy of the PlayStation 2-Version. It really goes to show testament of what the PSP can do.
As Bowser is Mario and Robotnik for Sonic, Neo Cortex continues to pine for Crash's demise. So the game opens with a cutscene where Cortex kidnaps Crash's sister, Coco, and attempts to kidnap Aku Aku. Crash only manages to prevent Aku Aku from getting kidnapped, and so the story begins. Aku Aku is crucial for success Crash, and not because he grants invulnerability. You see, Cortex mutated animals and creatures of Crash's environment in beasties. Remember the second Ninja Turtles movie? Yeah, something like that.
Aku Aku is your key to tame these beasts. When fighting animals, eventually you will come to a point where you paralyze them. When they are dazed, you can press the Circle button and mount them - or you can finish them off for some mojo. Installation of a fauna allows you to use its attacks and powers to help you through your trip - a lot of times you need them to make progress. There are a whole variety of perils, as you can manage, all with their unique strengths, weaknesses and objectives.
As far as how Crash of the Titans is constructed, the results are indeed positive. Gameplay returns to the more linear phase progression of past Crash Bandicoot games, which instantly makes the experience so much more inviting. Simplicity struck a chord with me, and I found myself enjoying the game and remember how great the first three games were. I can not say that the scenery is just as amazing as the Naughty Dog put together, but there is certainly a good amount of clever platforming setups to be found.
Crash's primary attack is no longer his spin-attack, but instead punches and kicks - which really irks me. They have now made the spin attack a special move, and have added a restriction to it. If Crash spins too long, he'll leave himself dizzy and open to attack. You can perform a double jump, and if you keep pressing X repeatedly, Crash will slowly spin the air for a slippery slope. My gripe is that the Radicals would not have changed Crash's basics - see how the spin attack is his signature move, and he has never really been much of a fighter.
Moreover, punching and kicking combos are a little slow, and also let short Crash vulnerable to attacks when he has finished a relocation. Where previously you would be able to smash through crates and such without ever stopping, the flow of this game off, making it feel sloppy at times. But as you progress throughout the game and you earn more mojo, Crash's abilities will be enhanced, which is always a nice touch.
While the PS2 version features local co-op, the PSP version has four-player party-style gameplay, but only through ad hoc. Co-op version should have stayed in the PSP version, or better yet, would be four player co-op has been fantastic. On completion of each stage will be a status screen which will tell you about your performance and rank you with a bronze, silver or gold reward. The better you do the more rewards you get. Rewards will consist of Concept Art, and so on.
Now the engine turns the PlayStation 2-version is the same engine that runs PSP games. And where as the PSP ports generally look noticeably toned down, Crash of the Titans actually looks very close to the big-brother counterparts. The game's stages are identical to the PS2 game and only solution differences and slightly blurrier textures separately both games. There is no doubt that Crash of the Titans is a pleasant looking game. It is also especially pretty to play with the PSP Slim via an HDTV. There are a lot of realism across the screen with lush greens and blues sparks. I've always loved the color palette of Crash Bandicoot games, because they capture the mood and atmosphere of the games very well.
Draw details on Crash is very nice, but I'm not super happy with the direction of artistic choices they've made for him. The tribal tattoos aimed at 'edgy' approach and try to snaz up Crash looks, but for me it just seems a little pretentious - Crash is better off without them. Mohawk patch he sports is much more defined than it ever has been, again, which makes Crash seem like he tries too hard to be cool.
Moreover, because Crash is now a puncher, his still-position him to put his dukes up like a boxer - it's just so out of character for marsupual. So my advice to the Sierra is to tone it down. Crash Bandicoot is a very recognizeable character that does not need a makeover of any kind - just look at Mario, Link and Sonic. That said, Crash of the Titans is still a beautiful looking game, with a solid framerate.
The game contains a large amount of votes, some of the decent, some of it awful. Decent parts are usually when Aku Aku is talking, and that's about it. As soon as the other characters open their mouths, it becomes pretty hard to listen to. Crash especially sounds awful, especially because he does not actually speak - he just blabs annoying gibberish, making him sound like he a baby. So yeah, the voice acting carries thin awfully fast. Luckily, the soundtrack remains faithful to the Crash Bandicoot formula, and it is a plus.
Overall, Crash of the Titans is not a bad game. I would definitely say it's just above average, as its gameplay features a good dose of fun with clever platforming setups. The battles are a bit on the slow side, and throws the game's pace, but it gets better with time. The stage design is not bad, and is back to being linear (albeit with different paths), and the visual certainly make them pop. Despite a few bad choices in aesthetics and annoying voice acting, the Crash of the Titans marks the first step in returning to the norm for the franchise. Let's just hope we get a decent next-gen games coming our way, see how the Xbox 360-version is basically the same game running on the same engine, with beautiful visuals. Overall, I recommend Crash of the Titans to fans and novices both.
About the Author
Overall, Crash of the Titans is not a bad game. I would definitely say it's just above average, as its gameplay features a good dose of fun with clever platforming setups. The battles are a bit on the slow side,
Unboxing Mint Green PSP Slim & Lite


US $194.99







